![]() Newell said Valve's approach is a natural response to an industry in which budgets and man-hour requirements are growing quickly, and projects with a smaller scope thus have an increasing appeal. "This is an old idea within the game developer community," he said in a phone interview yesterday. Valve co-founder Gabe Newell said that this approach is an experiment and that ultimately the company's fans will decide whether this will be how his company approaches game releases in the future. Half-Life 2 cost $50 when it was released the new game costs $20. The game - with the slightly cumbersome title Half-Life 2: Episode 1 - also comes with a smaller price tag. Two more installments are on the way, in a trilogy scheduled to wrap up by the end of next year. And it is a partial game, an "episode" in the Half-Life story that represents about four to six hours of play, instead of the usual 20 hours-plus represented by a full game. ![]() ![]() Its latest Half-Life title is out now, a mere two years since the previous entry. But Valve is exploring a way to cut that enormous wait down to size. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |